You can also share items between all of your characters just by placing them in your stash, and you can identify unknown items and teleport back to town without needing to collect scrolls and tomes to do so. Combat in Diablo III follows the established model of clicking on your squealing, snarling enemies and watching the carnage — but it's deeper and richer.
Scads of defensive abilities for each class mean more tactical possibilities; cooldowns on potions guarantee that choosing your targets carefully and controlling the battlefield is as important as what you bring with you to a fight, and the presence of health globes ensures that mobility can mean the difference between life and death.
Diablo III adds new control options to the classic Diablo II hotbar, including full customization of all shortcut and mouse buttons, to make using your skills during combat quicker than it's ever been. There are seven classes in Diablo III; five the barbarian, witch doctor, demon hunter, wizard, and monk are veterans of the battle for Sanctuary.
The crusader joins them in the Reaper of Souls expansion, and the necromancer from the Rise of the Necromancer pack, boasting many, many new destructive tricks for tearing through foes. Each class has a unique resource system and appropriately different playstyle. Diablo III has more different, distinct monsters than Diablo I and II, and these monsters all bring their own special destructive abilities, some new and some familiar.
The variety of Diablo III's random items is similar to that of the other Diablo games though we've included Legendary items , but we've added thousands of new combinations, many with unique abilities and previously unseen properties. New weapon and equipment types, like the demon hunter's one-handed crossbows and witch doctors' mojos, also provide a great deal of class-specific flavor.
In past Diablo games, fighting with other players acquired something of a storied history. In Diablo III, we wanted to create a more formalized play-space for heroes to test their mettle — so we decided to marry classic Diablo dueling to opt-in fights in the Scorched Chapel, a zone designed for brutal, fast-paced free-for-all combat. The advanced difficulty modes in Diablo III add new progression options to the game not found on the Normal setting.
As you surmount obstacles and level up, you'll uncover increasingly powerful and intimidating armor sets, potent unique items, high-level runes and exclusive recipes and upgrades for artisans. Monsters also grow increasingly more dangerous in subsequent difficulty levels. Change your game's difficulty to fine-tune your challenge, and multiply the spoils of war you'll extract from your enemies. Diablo's machinations didn't stop there, and he continued to give Khan guidance.
Under his guidance, "angels" in reality, demons applied "subtle ministrations" to Ureh's people, turning them into undead abominations. Diablo himself forced himself upon Khan's daughter Atanna. She struggled, screamed, and her resistance gave even the Lord of Terror himself pause. Yet he nonetheless succeeded in corrupting her. Yet Diablo was not yet satisfied. Kentril Dumon would theorize thousands of years later that while Diablo's initial plan had been thwarted, he recognized that if Ureh could be returned to the mortal plane, it could serve as a gateway for the forces of Hell.
A way to spill into Sanctuary, unencumbered by any kind of barrier. However, for his plan to work, people with untainted blood would have to enter Ureh from the outside. The youngest brother — Diablo, the Lord of Terror — escaped to the West. Eventually the Horadrim captured Diablo within a Soulstone as well, and buried him under an ancient, forgotten Cathedral. There, the Lord of Terror sleeps and awaits the time of his rebirth.
Know ye that he will seek a body of youth and power to possess — one that is innocent and easily controlled. He will then arise to free his Brothers and once more fan the flames of the Sin War Diablo and his brothers had kept Sanctuary's existence a secret from the Lesser Evils , and that had driven a wedge between them. Diablo and his brothers were banished into Sanctuary in what became known as the Dark Exile. While Diablo and his brothers were free to wreak havoc for a few decades, their presence came to be discovered by the archangel Tyrael , who formed the Horadrim to find and capture the three brothers.
Diablo later crossed into Khanduras [7] spreading terror and anarchy in his wake. Tyrael, appearing before the Horadrim for a final time, commended them for their victory, but declared that Diablo's site would have to be guarded for all time. The remaining Horadrim built a small monastery and a series of catacombs within the caves. Voices direct me to horrendous acts, and there are times when I seem unable to control my body. Lazarus knows; this is certain.
He looks at me strangely when he thinks me otherwise disposed. Over two centuries after his imprisonment, Diablo's chance at freedom came in the form of King Leoric , who appropriated the cathedral and nearby town of Tristram as his seat of power.
Sensing that freedom was within his grasp, Diablo entered the nightmares of Archbishop Lazarus a servant of Leoric and lured him into the dark, subterranean labyrinth beneath the cathedral. In his terror, Lazarus raced throughout the abandoned hallways until he, at last, came to the chamber of Diablo's soulstone. No longer in command of his body or spirit, he raised the stone above his head and uttered words long forgotten in the realm of mortals.
His will destroyed, Lazarus shattered the soulstone upon the ground. Diablo once again came into the world of Man. Although he was released from his imprisonment within the soulstone, the Lord of Terror was still greatly weakened from his long sleep and required an anchor to the world.
Once he had found a mortal form to wear, he could begin to reclaim his vastly depleted power. The great demon weighed the souls residing in the town above, and chose to take the strongest of them— that of King Leoric. For many months, the king secretly fought the evil presence that twisted his thoughts and emotions.
Sensing that he had been possessed by some unknown evil, Leoric hid his dark secret from his priests, hoping that somehow his own devout righteousness would be enough to exorcise the corruption growing inside him.
He was sorely mistaken. Lazarus too had fallen under the sway of the demon, keeping close to Leoric at all times. Lazarus worked to conceal the plans of his new Master from the Order of Light , hoping that Diablo's power would grow, well concealed amongst the servants of Zakarum.
Nonetheless, Leoric's change in demeanor could not be ignored. However, by starting a war with Westmarch , he was able to rid his court of prying eyes, allowing Diablo to assert full control over the king's battered soul. As the Lord of Terror attempted to strengthen his hold upon the maddened King, he found that the lingering spirit of Leoric fought with him still. Although the control over Leoric that Diablo held was formidable, the demon knew that in his weakened state he could never take complete possession of his soul as long as a glimmer of his will remained.
The demon lord sought a fresh and innocent host upon which to build his terror. The demon relinquished his control over Leoric, and began to search throughout Khanduras for the perfect vessel to act as his focus, and found such a soul easily within his reach. Enjoined by his dark master, Lazarus kidnapped Albrecht Leoric's son and dragged the terrified youth down into the blackness of the labyrinth. Diablo gazed upon his surroundings through the eyes of the young prince.
A lustful hunger still tortured the demon after his frustrating bout of control over Leoric, but the nightmares of the boy provided ample substance to sate him. The terrors of Albrecht's imagination were given physical form. Such was the terror that grew within Albrecht that Hell itself began to seep into the mortal realm. Diablo, at last, took physical form, as Albrecht's body was altered to match Diablo's own form. When the moment was right, Diablo intended to venture once more into the mortal world and free his captive brothers Mephisto and Baal.
The Prime Evils would be reunited, and together they would reclaim their rightful place in Hell. Lazarus, still loyal to Diablo, led a group of townsfolk into the depths of the cathedral, in a supposed attempt to save Albrecht. He led them into the lair of the Butcher , who slaughtered most of them, leaving others to flee.
This 'sacrifice' strengthened Diablo further, giving him the power to summon demons to terrorize the surrounding countryside. The people there never understood that. Not Cain. Not Prince Aidan. Not the others who remained in town to stop the chaos. Tristram was already lost. It was gone the moment my master's influence slipped into the minds of Leoric and his people. The moment he sensed the king's fears and made them into living nightmares. Diablo defeated the people of Tristram before they even knew of his presence.
How could anyone ever stand against a force like that? Tristram was left without an army, or a king, and the demons that Diablo had spawned brought further grief to the town. Deep beneath the foundations of the ruined monastery, Diablo gorged himself upon the fears of the mortals above him. He slowly sank back into the welcoming shadows and began to harness his depleted power, knowing that the time of his victory was close at hand.
However, Diablo's terror did not go unchallenged. A trio of heroes — Aidan , Moreina and Jazreth — descended into the labyrinth to confront the evil that had gripped Tristram. Reaching what Aidan later described as "the threshold of Hell itself," the trio confronted Diablo.
The battle that followed was desperate, as Diablo did not just battle the heroes physically, but mentally as well, as Aidan was forced to battle his own fears. Fighting to retain control, your thoughts turn toward the ancient, mystic lands of the Far East.
Perhaps there, beyond the desolate wastes of Aranoch , you will find an answer. Although players level up, choose character classes, and manage a variety of spells and equipment like a typical RPG, all actions are done in real-time, just like in an action game.
The majority of commands executed in Diablo are performed by the mouse. Players click on an area of the screen to direct the character, and click on enemies to attack. However, learned spells could be assigned hot keys using the function keys on mouse-over, as well as several text exclamations e. Its own expansion Diablo: Hellfire , its popular sequel Diablo II and also the subsequent expansion pack Diablo II: Lord of Destruction extend the gameplay through additions such as new character classes, monsters, items, quests, areas, and plot.
The latest installment, and the expansion pack for Diablo II , which is Diablo II: Lord of Destruction has a huge online gaming community, complete with a primitive game world economy due to the rarity of most of the popular items. The three character classes from Diablo are the Warrior , the Rogue , and the Sorcerer.
Each character, following typical role-playing conventions, has his or her own particular traits. The Warrior possesses physical Strength , the Rogue has got high Dexterity , and the Sorcerer is oriented towards Magic. The warrior is a powerful melee fighter, master of weapons of war and capable of enduring more damage than any of the other classes. Seeking fortune and glory, warriors come to Tristram every day to challenge the dark unknown in the subterranean labyrinth.
They are not necessarily of any particular clan or group and range from barbarians from the northern highlands to noble paladins. Warriors are able to repair their equipment at the cost of diminishing maximum durability.
The amount of maximum durability lost with use decreases as character level increases. Given this lost durability, most players opt instead to pay for non-destructive repairs in town for equipment they will be using in the long term. The Sisters of the Sightless Eye are the best archers in the world of Sanctuary and the rogue therefore is master of killing enemies from a distance.
They can have a higher level of magic than warriors and thus are able to make better use of magic in their battles, although not nearly as well as sorcerers. Willing to test their skills against the evil in the labyrinth, where untold riches are rumored to be stashed, rogues have come from the far east to Tristram.
Rogues have the ability to spot doors, chests and sarcophagi that have traps and are able to disarm them. The chance to successfully disarm a trap increases with the character's dexterity attribute.
A powerful master of the Arcane arts, the sorcerer is the hero that is able to achieve the greatest heights of magic, so that he never really has any need for physical weapons - he can kill his enemies solely with magic, whether it be searing arcs of flame or powerful bolts of lightning. Eager to gather knowledge about demons and see them slain, sorcerer acolytes of the Vizjerei mage clan have come to Tristram - seeking to discover long lost tomes of magic knowledge under the cathedral.
The sorcerer is able to recharge magic staves at the cost of the maximum number of charges. The amount of maximum charges lost with use decreases as character level increases. As per the warrior class's skill, this is less-used in late-game and with equipment used in the long-term.
Unlike Diablo II and other games that strictly differentiate between classes, a character's abilities are not unique; a Warrior can use the same Spells like a Sorcerer, while a sorcerer is able to use an Axe.
All three classes require the same amount of experience to level up, and there are no class-based requirements for equipping items or using spells. However, this does not mean that a warrior could easily turn into a perfect sorcerer as different classes have different starting attributes. For example, a warrior always starts with more strength than a sorcerer.
Additionally, the Warrior gains more Life per level than the Sorcerer, and the sorcerer gains more Mana per level than the warrior, with the Rogue gaining equal amounts of both, resulting in the rogue being the more balanced character out of all three.
In terms of game mechanics, the different characters also each have different maximum possible levels for their Attributes , and gain different amounts of life and mana per level.
For example, only the Warrior is able to natively achieve the necessary Strength to wear a full suit of plate armor or wield a heavy sword the others requiring strength-enhancing equipment , while only the Rogue natively has got the maximum possible Dexterity required to use a high-level Bow.
Also, the characters have hidden differences in their in-game performance. The Warrior has an innately higher chance to hit in melee combat, a chance to cause a critical hit causing twice the original damage; the other two characters lack this , as well as the best chance to block with a shield.
Also there are fewer frames per swing with Melee Weapons. The Rogue calculates not only her strength but her dexterity as well when determining the damage she can deal with a bow, she has a higher hit chance in the use of bows and also a faster rate of fire similar to the Warrior with melee weapons.
The Sorcerer has the highest chance to hit with magical spells and the fastest Cast Rate , as well as gaining more Mana than any of the other two classes from items which increase Magic.
Overall, there are no class-based requirements for equipping items or using spells, but class-based attributes and performance do limit the ability of characters to cross over. Warriors are the most effective for melee combat, though their limited level of magic allows them to use spells for support situations, notably Stone Curse against tough enemies and Teleport for "telekilling" to quickly move in close quarters with ranged enemies.
Nonetheless, they do have more magic see Maximum Attributes above so they can rely upon Mana Shield and Golem on a more regular basis than Warriors. Sorcerers on the other hand essentially rely on spells, given their high levels of magic and low levels of strength, dexterity, and vitality.
They have little use for dexterity and vitality, instead focusing on the use of Mana Shield to compensate for low hitpoints. Nonetheless players often max out a Sorcerer's strength in order to wear certain types of armor these are nicknamed "Battle Mages" or "Tank Mages".
Each class also has a special "skill" which is unique to specific character classes. Warriors have the ability to repair items, Rogues can disarm traps and Sorcerers can recharge staves that have a certain amount of spell charges on them.
However there is a drawback that is associated with repairing or recharging an item. In both cases both the original durability and maximum staff charges are reduced. Therefore in using such an ability, the item loses its potential and worth, which is why it is highly recommended to use these skills only on low-end equipment, e.
The four numerical character attributes in Diablo affect the characters' combat statistics which in turn determine how powerful the character is.
With each level up, five points may be distributed among the "Base" attributes to permanently increase them at the player's choice. They may also be modified by elixirs and magical shrines encountered in the game.
Various magical items acquired in game increase the effective character attributes "Now" while these items are being used. There are sixteen levels of the Dungeon, divided into four areas. Each area has a different appearance, architecture, light level, monster mix, and musical soundtrack. The first level of each of these areas levels 5, 9, and 13 have an additional exit leading back up to the town of Tristram, just like the exit of the Church Dungeon.
In Single Player, these entrances are blocked until the character opens them from the dungeon side. For example, the entrance from level 13 to town is not visible at first. When the character reaches level 13 from level 12, and then finds the stairs to town, they may go up, and the entrance a glowing crevice opens and is available for two-way travel from then on.
In Multi Player, the entrances to town all start in their "open" position, but with a level requirement to access them from town. A character that does not meet this level requirement will have to either gain more levels, or reach that area by completing the preceding area.
The monsters of Diablo I are undead monstrosities, vicious nocturnals and demons spawned from Hell. As the player progresses, it passes through four distinct areas: the Cathedral , the Catacombs , the Caves and Hell , which has started to seep into the mortal plane due to Diablo's presence. Each of the sixteen levels contains monsters that are tougher and stronger than ones from the level before it. When the player kills a monster, the monster may randomly drop an item or gold.
The followers of Mephisto , the Lord of Hatred, are the undead skeletons and zombies , demonically corrupted animals whose unshapely forms and twisted limbs leave them in eternal agony and rage Overlords , and Magma Demons spawned by the spilling of Mephisto's blood in Hell. The followers of Baal , the Lord of Destruction, are creatures that seek the undoing of the material universe and the manifestation of chaos.
The minions of Diablo, the Lord of Terror, are the fears of man in a corporeal form, figuratively-speaking. They prefer to attack their victims from the shadows, especially after their prey demonstrates weakness. Some of these demons are The Hidden and Scavengers.
Items are sold by the vendors, randomly dropped by slain monsters, and can also be discovered within the labyrinth inside of chests or barrels or sometimes even lying on the floor. There are several types of items:. The Belt : Between the red and blue orbs of life and mana, at the bottom of the screen, the player has eight slots representing a belt which can contain potions, elixirs, and scrolls. These slots are numbered, and pressing the corresponding key one through eight will drink or cast, for a scroll the associated consumables.
No other items can be placed in the belt. Any character can use any piece of equipment so long as they meet its statistical requirements - Strength, Dexterity, and Magic there are no items with Vitality requirements.
The only other restrictions are that characters may not equip two weapons simultaneously, use a two-handed weapon in conjunction with a shield, or hold two shields simultaneously.
Weapons and protective gear have durability values that decrease with use. The durability of weapons has a chance of being reduced when striking an enemy; the durability of armor has a chance of being reduced when the character is struck.
When the durability of a piece of gear gets low, an icon appears the corner of the screen to warn the player. Diablo II Resurrected features:. Battle your way through icy caverns, horrific tombs filled with undead abominations, and frozen wastelands to the frigid summit of Mount Arreat and stop Baal, the Lord of Destruction. Raise hell with two Lord of Destruction playable classes—the cunning Assassin, master of traps and shadow disciplines, and the savage Druid, a bold shapeshifter and summoner who commands primal elemental magic.
Fearsome demons, brave adventurers, and the world of Sanctuary, resurrected. Marvel at the denizens of this world in up to Ultra High Definition 4k p remastered graphics on PC—or enjoy the original Diablo II, old-school style—at the press of a button with the legacy toggle. Each class in Diablo II: Resurrected has access to 30 unique skills.
Which hero will you choose? A master of the javelin and bow, the Amazon reacts to combat situations with superhuman agility.
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