What is munchkin card game




















The descriptions of all these items are cleverly written, and the artwork is simple in its design, filled with genuine humour! A typical turn of Munchkins plays out like this: A player reveals a card faceup and must confront it. If it is a monster, the player fights it. If the card is a curse, the player is affected by it. If the card reveals something that can be of use to the player though like a new race or class , the player gets to put the card in their hand or become that race or class.

After this stage, their turn ends. Combat is simple, and no dice rolls are used. You add all these bonuses to your level, and that determines your strength for that fight.

Defeating monsters gives you new treasures from the treasure pile which more often than not, will help you get stronger. Most importantly though, killing monsters give you levels. If you reach level 10, you win the game! Munchkins creates plenty of opportunities where you will not be able to win combat. In fact, more orten than not, you will not be able to defeat the monsters on your own.

When this happens, you can ask another player for help to defeat the monster. This will result in deals being cut between you and the other players as only one player can ever help in any given combat.

The theme and artwork compliment each other really well. But what happens when the jokes have become old and you stop seeing the cards for the funny desctiptions or artwork but rather see cards as stats. The answer is YES! Munchkins, when stripped down to it pure gameplay mechanics, is an extremely solid game that works, and works well!

Easy enough as the back of the cards either have a picture of a door or a picture of a treasure pile. I recommend just using a rubber band to keep each stack together when putting the game away. Sometimes you get stuff for another player losing and sometimes you get stuff for helping your friends.

If you win combat, you go up a level and you get to draw treasure cards. The monster card will tell you how many levels and how many treasure cards.

Misc info I have the normal edition, the deluxe edition comes with a mat and minis that makes it much easy to keep score. Who would like the game best? Who would not like the game? Lastly… go over to youtube and search for Munchkin. You will find a video of Steve Jackson himself playing with 3 other people.

Kick down the door. Each player is trying to find the most stuff and slay the most monsters to level up. The first player to level 10 wins the game. The basic set of Munchkin comes with a die, rule book, a set of Door cards, and a set of Treasure cards. The box is dived in to four sections, and for expansions and add ons.

The cards feature artwork from John Kovalic. The artwork is great and really brings out the humour of the game. They are of decent stock, but you may want to get sleeves for them for frequent plays. In this version you get cards, 6 pawns, 6 player cards, gameboard, rulesheet, and a six-sided die. Given how close the two versions go for, I highly suggest the Deluxe version. One thing that is not included with the game that does make the game easier to teach and play is card management sheets.

There is also a variety of expansion and subsets you can purchase. While they can add to the humour, they are not required to play. Munchkin is playable by three to six can players. Divide the cards into the Door deck and the Treasure deck. Shuffle both decks.

Deal four cards from each deck to each player. If the card is a monster, combat begins. If the player has the higher level, he defeats the monster and wins the number of treasures on the card. More importantly, the player goes up one level. If the monster has an equal or higher level, the monster wins and the player must run away. The player rolls the 6 sided die.

If you roll a 5 or better, you successfully avoid the monster. If the card is a curse, it is applied to you immediately. If you do not find a monster, you may Look For Trouble. To Look For Trouble, simply play a monster from your hand.

If you did not find a monster or look for trouble, you may Loot The Room. Take a 2nd card from the the Door deck and add it to your hand. One all other actions are performed, the active player must either play enough cards to get down to 5 cards in his hand, or give away any extra cards to the player with the lowest level.

If the active player has the lowest level, he must discard enough cards to get his hand down to 5. Besides the 4 basic actions, there are several other mechanics of the game based on the different Door and Treasure cards.

Some cards are level cards. These cards allow a player to go up a level for free. They can be used at any time, except to gain level There are also Race and Class cards. These cards gives you a special ability. Keep in mind that you start the game with no race or class abilities. The next type of cards are items. These can be one shot, or re-usable and add to your combat score without raising your actual level.

Items also have a gold value. Players can sell any combination of items worth more than gold combines to go up a level. The are also Curse and Monster enhancement cards.

These cards can either lower or raise the combat skill of the player or monster durring combat. Here are a few examples of some of them in action:. Start by slaughtering the Potted Plant and the Drooling Slim.

Like Ninjas? Like zombies? As mentioned previously, the artwork is done by John Kovalic. Kovalic is best known for his Dork Tower comic book, comic strip, and webcomic. If not…you might want to stay away. With the number of different monsters and items, there are a variety of ways to win a game of Munchkin. That being said the game is VERY random and the humour can be lessened on repeat plays. Munchkin is a funny, easy to pick up, dungeon crawler without the hassle of a traditional RPG.

So why did I not rank it higher? Well the game suffers on the later turns as everybody gangs up on the leader.

This slows the game down. On top of that, there is not a lot of variety in the game play. The game can take 2 hours to play. At that point you may not enjoy doing the same thing for the 20th time that night.

That being said, this is a game that everybody should play once. After the first play? Well then it becomes a matter of your group. Based on the colour edition The box is a sturdy affair featuring samples of the card art found within and a brief blurb on the reverse about the game theme and contents. One of the most striking pieces of text is found towards the bottom of the blurb which states that the game has sold over a million copies in 15 different languages!

This is evidence of the quality of the game, to sell that many copies of a card game speaks of a fantastic product and Steve Jackson delivers quality by the truckload!!! Inside the box we first happen upon the rules, which in the case of card games are often not presented in the best way. The rules for Munchkin are given on a high quality glossy, three fold A4 ish sized pamphlet.

The breakdown of the rules and play sequences are well spaced and so painfully understood that anyone can pick them up within minutes, the humour of the game itself is evident in the rules also with clever little jokes and puns thrown in that make reading the rules from end to end a laugh and a joy.

Under these rules the box itself is separated into four segments, one of which contains the Munchkin die, used primarily for running away in terror when you face a monster that can make jam out of you! It is a very nice die, it has a good weight to it and is very well made, with the one spot being a silhouette of a munchkin head.

This game uses it every now and then and it is of excellent quality. The cards are next and these are separated into two different piles, Doors and treasure. On a players turn they will be turning over door cards, revealing monsters, curses and the occasional bonus in order to gain treasures with which to strengthen their munchkin and progress to level 10 and win the game more on this in a minute.

The cards are really nice, they are well made and feel nice in the hand with a smooth finish and well rounded edges. The art work is brilliant. Drawn by John Kovalic they are comical and are as much a part of the game as any amount of text, they add to the humour with their portrayal of the ridiculous denizens of the dungeon such as the Lame Goblin and the Duck of Doom curse.

The box allows ample room to add many more cards to these piles before another storage solution would be required and with literally dozens of expansions this is very welcome. The game begins with each player receiving four cards from each pile, the door and treasure decks. You can sell items with a total value of 1. If a monster is revealed you may attempt to fight it by comparing your strength to the monsters level and if your strength is greater you defeat it and gain a level and any amount of treasures the monster card says.

On the other hand, Munchkin offers opportunities for joyful co-operation. One player can add their combat strength to yours, hopefully giving you the edge to win the battle. Combat in Munchkin can introduce a decent level of negotiation - or bribery - making gameplay hugely interactive.

It is in these moments of passive-aggressive negotiation where Munchkin really shines. Do you capitalise on your bluffing skills in attempt to make certain players back down from interfering with your combat? Or do you try for the opposite, forcing your friends to blow all their powerful cards early in a combat you were never going to win?

This harmless lampooning could also be considered quite inviting to any newcomers to tabletop gaming. Despite being a franchise in its own right, Munchkin has continued to expand its audience through the regular release of licensed editions.

Some of these sets can be combined for an even more ludicrous experience. Munchkin is a great gateway game in more ways than one. Maybe you're drawn into the elements of role-playing and fantasy and wish to explore this more with games like Dungeons and Dragons.

Perhaps you like the idea of fast-paced dungeon-crawling and character progression but with more structure - maybe try Descent. Shop By Brand Cardfight!! My Account Basket. Zed's Subscription Box Zed has hand-picked an exciting and varied selection of games in his subscription box. Subscribe Now ». New Releases Box Looking for the latest new releases? You love it. And it's illustrated by John Kovalic! Image Gallery.

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